
The above bonuses only apply when you control one character and have enlisted the other character. Then, we can have specific radiant quests that occur with each relationship tier as well as unique dialogue depending on whether the relationship is friend, rival, or lover.įriends can get bonuses like stamina cost reduction for sprinting, increased encumbrance limit, as well as increased search speed lovers can get bonuses to healing items, wound resistance, and infection resistance (because they want to keep other alive), and rivals can get bonuses to how much health they get after recovering from the down but not out (DBNO) state as well as increased knockback from recovering from the DBNO state, in addition to stamina cost reduction for fighting.Īll relatives (siblings, child-parent) are locked into a special type of "family" relationship that grants significantly increased exp gain across all skill lines. I was thinking that Undead Labs could do something similar to Wildermyth by allowing the character you are controlling to gain relationship points with any survivor you enlist from your community who also assists you in killing zombies and is present when you complete objectives. They also get different personal quests with each other depending on relationship type and tier. Depending on relationship type, the two characters get different bonuses. Additionally, players can choose to have two characters become rivals, lovers, or friends (each relationship type has the 5 tiers I mentioned before). There are 5 tiers of relationship which give an increasing bonus to a stat (from +10 to +30). but the newly reintroduced character will start out as a tier 1 legacy character all over again.Wildermyth has an interesting relationship mechanic where characters that stand next to each other when fighting and killing enemies gain relation points with each other. You can do the same thing with higher tier legacy characters. that way when you complete it they will be re-added to your Legacy with all of their transformations intact. is to 'forget' them in your legacy before finishing the final chapter. If you complete that new campaign and do promote them, they are 're-added' with all of their new gear and abilities.Ī way around this is if you have a tier 1 legacy character you like to keep the transformations of but don't wish to promote. If you complete that new campaign and do not promote them, they are already considered added to the legacy and thus are not saved/overridden. if you bring them into a new campaign they will have those things, with item tiers dependent on which chapter you bring them in at. Think of Legacy as a save file for your Legacy Heroes when initially added it saves all of their items and transformations. they lose the transformation that gained during that campaign.


but I do know that if you get a transformation during a campaign on a legacy character and you DO NOT promote them at the end of the campaign. So I don't believe that transformations can override each other yet.
